![]() ![]() ![]() | |
![]() | |
![]() | |
![]() |
Flash Player 7.
Contains information about an error that occurred in a script. You create an Error object using the Error
constructor function. Typically, you "throw" a new Error object from within a try
code block that is then "caught" by a catch
or finally
code block.
You can also create a subclass of the Error class and throw instances of that subclass.
Method |
Description |
---|---|
Returns the string representation of an Error object. |
Property |
Description |
---|---|
A string that contains an error message associated with an error. |
|
A string that contains the name of the Error object. |
Flash Player 7.
new Error([message
])
message
A string associated with the Error object; this parameter is optional.
Nothing.
Constructor; creates a new Error object. If message
is specified, its value is assigned to the object's Error.message
property.
In the following example, a function throws an error (with a specified message) if the two strings that are passed to it are not identical.
function compareStrings(string_1, string_2) { if(string_1 != string_2) { throw new Error("Strings do not match."); } } try { compareStrings("Dog","dog"); } catch (e) { trace(e.toString()); }
![]() | |
![]() | |
![]() | |
![]() ![]() ![]() |