#include

Availability

Flash Player 4.

Usage

#include "[path] filename.as"

Note: Do not place a semicolon (;) at the end of the line that contains the #include statement.

Parameters

[path] filename.as The filename and optional path for the script to add to the Actions panel; .as is the recommended file extension.

Returns

Nothing.

Description

Compiler directive: includes the contents of the specified file, as if the commands in the file were part of the calling script itself. The #include directive is invoked at compile time. Therefore, if you make any changes to an external file, you must save the file and recompile any FLA files that use it.

If you use the Check Syntax button for a script that contains #include statements, the syntax of the included files is also checked.

You can use #include in FLA files and in external script files, but not in ActionScript 2.0 class files.

You can specify no path, a relative path, or an absolute path for the file to be included.

Example

The following examples show various ways of specifying a path for a file to be included in your script.

// Note that #include statements do not end with a semicolon (;)
// AS file is in same directory as FLA file or script
#include "init_script.as" 

// AS file is in a subdirectory of the directory 
//     containing the FLA file or script
// The subdirectory is named "FLA_includes"
#include "FLA_includes/init_script.as"

// AS file is in a directory at the same level as the FLA file or script
// The directory is named "ALL_includes"
#include "../ALL_includes/init_script.as"

// AS file is specified by an absolute path in Windows
// Note use of forward slashes, not backslashes
#include "C:/Flash_scripts/init_script.as"

// AS file is specified by an absolute path on Macintosh
#include "Mac HD:Flash_scripts:init_script.as"

See also

import