_level

Availability

Flash Player 4.

Usage

_levelN

Description

Identifier; a reference to the root Timeline of _levelN. You must use loadMovieNum() to load SWF files into the Flash Player before you use the _level property to target them. You can also use _levelN to target a loaded SWF file at the level assigned by N.

The initial SWF file loaded into an instance of the Flash Player is automatically loaded into _level0. The SWF file in _level0 sets the frame rate, background color, and frame size for all subsequently loaded SWF files. SWF files are then stacked in higher-numbered levels above the SWF file in _level0.

You must assign a level to each SWF file that you load into the Flash Player using loadMovieNum(). You can assign levels in any order. If you assign a level that already contains a SWF file (including _level0), the SWF file at that level is unloaded and replaced by the new SWF file.

Example

The following example stops the playhead in the main Timeline of the SWF file in _level9.

_level9.stop();

The following example sends the playhead in the main Timeline of the SWF file in _level4 to Frame 5. The SWF file in _level4 must have previously been loaded with a loadMovieNum() action.

_level4.gotoAndStop(5);

See also

loadMovie(), MovieClip.swapDepths()