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Flash Player 4.
_levelN
Identifier; a reference to the root Timeline of _levelN. You must use loadMovieNum() to load SWF files into the Flash Player before you use the _level property to target them. You can also use _levelN to target a loaded SWF file at the level assigned by N.
The initial SWF file loaded into an instance of the Flash Player is automatically loaded into _level0. The SWF file in _level0 sets the frame rate, background color, and frame size for all subsequently loaded SWF files. SWF files are then stacked in higher-numbered levels above the SWF file in _level0.
You must assign a level to each SWF file that you load into the Flash Player using loadMovieNum(). You can assign levels in any order. If you assign a level that already contains a SWF file (including _level0), the SWF file at that level is unloaded and replaced by the new SWF file.
The following example stops the playhead in the main Timeline of the SWF file in _level9.
_level9.stop();
The following example sends the playhead in the main Timeline of the SWF file in _level4 to Frame 5. The SWF file in _level4 must have previously been loaded with a loadMovieNum() action.
_level4.gotoAndStop(5);
loadMovie(), MovieClip.swapDepths()
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