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Flash Player 4.
_level
N
Identifier; a reference to the root Timeline of _level
N
. You must use loadMovieNum()
to load SWF files into the Flash Player before you use the _level
property to target them. You can also use _level
N
to target a loaded SWF file at the level assigned by N
.
The initial SWF file loaded into an instance of the Flash Player is automatically loaded into _level0
. The SWF file in _level0
sets the frame rate, background color, and frame size for all subsequently loaded SWF files. SWF files are then stacked in higher-numbered levels above the SWF file in _level0
.
You must assign a level to each SWF file that you load into the Flash Player using loadMovieNum()
. You can assign levels in any order. If you assign a level that already contains a SWF file (including _level0
), the SWF file at that level is unloaded and replaced by the new SWF file.
The following example stops the playhead in the main Timeline of the SWF file in _level9
.
_level9.stop();
The following example sends the playhead in the main Timeline of the SWF file in _level4
to Frame 5. The SWF file in _level4
must have previously been loaded with a loadMovieNum()
action.
_level4.gotoAndStop(5);
loadMovie()
, MovieClip.swapDepths()
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