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Flash Player 6.
my_mc
.onMouseMove = function() {
// your statements here
}
None.
Nothing.
Event handler; invoked when the mouse moves. You must define a function that executes when the event handler is invoked.
The following example defines a function for the onMouseMove
method that sends a trace()
action to the Output panel.
my_mc.onMouseMove = function () { trace ("onMouseMove called"); };
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