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Flash Player 6.
SharedObject.getLocal(objectName
[,localPath
])
Note: The correct syntax is SharedObject.getLocal
. To assign the object to a variable, use syntax like myLocalSO
= SharedObject.getLocal
.
objectName
The name of the object. The name can include forward slashes (/
); for example, work/addresses
is a legal name. Spaces are not allowed in a shared object name, nor are the following characters:
~ % & \ ; : " ' , < > ? #
localPath
An optional string parameter that specifies the full or partial path to the SWF file that created the shared object, and that determines where the shared object will be stored locally. The default value is the full path.
A reference to a shared object that is persistent locally and is available only to the current client. If Flash can't create or find the shared object (for example, if localPath
was specified but no such directory exists), this method returns null
.
Method; returns a reference to a locally persistent shared object that is available only to the current client.
To avoid name collisions, Flash looks at the location of the SWF file that is creating the shared object. For example, if a SWF file at www.myCompany.com/apps/stockwatcher.swf creates a shared object named portfolio
, that shared object will not conflict with another object named portfolio
that was created by a SWF file at www.yourCompany.com/photoshoot.swf, because the SWF files originate from two different directories.
The following example saves the last frame a user entered to a local shared object kookie
.
// Get the kookie so = sharedobject.getlocal("kookie"); // Get the user of the kookie and go to the frame number saved for this user. if (so.data.user != undefined) { this.user = so.data.user; this.gotoAndStop(so.data.frame); }
The following code block is placed on each SWF frame.
// On each frame, call the rememberme function to save the frame number. function rememberme() { so.data.frame=this._currentFrame; so.data.user="John"; }
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