Sound.start()

Availability

Flash Player 5.

Usage

my_sound.start([secondOffset, loop])

Parameters

secondOffset An optional parameter that lets you start playing the sound at a specific point. For example, if you have a 30-second sound and want the sound to start playing in the middle, specify 15 for the secondOffset parameter. The sound is not delayed 15 seconds, but rather starts playing at the 15-second mark.

loop An optional parameter allowing you to specify the number of times the sound should play consecutively.

Returns

Nothing.

Description

Method; starts playing the last attached sound from the beginning if no parameter is specified, or starting at the point in the sound specified by the secondOffset parameter.

See also

Sound.stop()