Dragging movie clips

You can use the global startDrag() function or the MovieClip.startDrag() method to make a movie clip draggable. For example, you can make a draggable movie clip for games, drag-and-drop functions, customizable interfaces, scroll bars, and sliders.

A movie clip remains draggable until explicitly stopped by stopDrag(), or until another movie clip is targeted with startDrag(). Only one movie clip can be dragged at a time.

To create more complicated drag-and-drop behavior, you can evaluate the _droptarget property of the movie clip being dragged. For example, you might examine the _droptarget property to see if the movie clip was dragged to a specific movie clip (such as a "trash can" movie clip) and then trigger another action. For detailed information, see startDrag() or MovieClip.startDrag().