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Note: If you have never used ActionScript to write object-oriented scripts and don't need to target Flash Player 5, you should not use the information in this section, because writing scripts using ActionScript 1 is deprecated; instead, see Creating Classes with ActionScript 2.0 for information on using ActionScript 2.0.
You can create getter/setter properties for an object using the Object.addProperty()
method.
A getter function is a function with no parameters. Its return value can be of any type. Its type can change between invocations. The return value is treated as the current value of the property. A setter function is a function that takes one parameter, which is the new value of the property. For instance, if property x is assigned by the statement x = 1, the setter function is passed the parameter 1 of type Number. The return value of the setter function is ignored.
When Flash reads a getter/setter property, it invokes the getter function, and the function's return value becomes a value of prop
. When Flash writes a getter/setter property, it invokes the setter function and passes it the new value as a parameter. If a property with the given name already exists, the new property overwrites it.
You can add getter/setter properties to prototype objects. If you add a getter/setter property to a prototype object, all object instances that inherit the prototype object inherit the getter/setter property. This makes it possible to add a getter/setter property in one location, the prototype object, and have it propagate to all instances of a class (much like adding methods to prototype objects). If a getter/setter function is invoked for a getter/setter property in an inherited prototype object, the reference passed to the getter/setter function will be the originally referenced object, not the prototype object.
For more information, see Object.addProperty()
.
The Debug > List Variables command in test mode supports getter/setter properties that you add to objects using Object.addProperty()
. Properties that you add to an object in this way are displayed alongside other properties of the object in the Output panel. Getter/setter properties are identified in the Output panel with the prefix [getter/setter]
. For more information on the List Variables command, see Using the Output panel.
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