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Flash Player 6.0.79.
Flash MX 2004.
Usage 1:
on(click){
...
}
Usage 2:
listenerObject
= new Object();listenerObject
.click = function(eventObject
){...
}checkBoxInstance
.addEventListener("click",listenerObject
)
Event; broadcast to all registered listeners when the mouse is clicked (released) over the check box or if the check box has focus and the Spacebar is pressed.
The first usage example uses an on()
handler and must be attached directly to a CheckBox component instance. The keyword this
, used inside an on()
handler attached to a component, refers to the component instance. For example, the following code, attached to the check box myCheckBox
, sends "_level0.myCheckBox" to the Output panel:
on(click){ trace(this); }
The second usage example uses a dispatcher/listener event model. A component instance (checkBoxInstance
) dispatches an event (in this case, click
) and the event is handled by a function attached to a listener object (listenerObject
) that you create. You define a method with the same name as the event on the listener object; the method is called when the event is triggered. When the event is triggered, it automatically passes an event object (eventObject
) to the listener object method. The event object has a set of properties that contains information about the event. You can use these properties to write code that handles the event. Finally, you call the addEventListener()
method (see UIEventDispatcher.addEventListener()
) on the component instance that broadcasts the event to register the listener with the instance. When the instance dispatches the event, the listener is called.
For more information about event objects, see Event Objects.
This example, written on a frame of the Timeline, sends a message to the Output panel when a button called checkBoxInstance
is clicked. The first line of code creates a listener object called form
. The second line defines a function for the click
event on the listener object. Inside the function is a trace
action that uses the event object that is automatically passed to the function (in this example, eventObj
) to generate a message. The target
property of an event object is the component that generated the event (in this example, checkBoxInstance
). The CheckBox.selected
property is accessed from the event object's target
property. The last line calls the addEventListener()
method from checkBoxInstance
and passes it the click
event and the form
listener object as parameters, as in the following:
form = new Object(); form.click = function(eventObj){ trace("The selected property has changed to " + eventObj.target.selected); } checkBoxInstance.addEventListener("click", form);
The following code also sends a message to the Output panel when checkBoxInstance
is clicked. The on()
handler must be attached directly to checkBoxInstance
, as in the following:
on(click){ trace("check box component was clicked"); }
UIEventDispatcher.addEventListener()
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