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Most components have some common behavior and functionality. Flash includes two base classes to supply this commonality. By subclassing these classes, your components begin with a basic set of methods, properties, and events.
The following table briefly describes the two base classes:
Full class |
Extends |
Description |
---|---|---|
mx.core.UIObject |
MovieClip |
UIObject is the base class for all graphical objects. It can have shape, draw itself, and be invisible. UIObject provides the following functionality:
|
mx.core.UIComponent |
UIObject |
UIComponent is the base class for all components. It can participate in tabbing, accept low-level events such as keyboard and mouse input, and be disabled so it does not receive mouse and keyboard input. UIComponent provides the following functionality:
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