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You define the event handler object or event handler function that listens for your component's events in your application's ActionScript.
The following example creates a listener object, handles a click
event, and adds it as an event listener to myButton:
listener = new Object(); listener.click = function(evtObj){ trace("The " + evtObj.target.label + " button was clicked"); } myButton.addEventListener("click", listener);
In addition to using a listener object, you can use a function as a listener. A listener is a function if it does not belong to an object. For example, the following code creates the listener function myHandler()
and registers it to myButton:
function myHandler(eventObj){ if (eventObj.type == "click"){ // your code here } } myButton.addEventListener("click", myHandler);
For more information on using the addEventListener()
method, see Using component event listeners.
When you know that a particular object is the only listener for an event, you can take advantage of the fact that the new event model always calls a method on the component instance. This method is the event name plus the word Handler
. For example, to handle the click
event, write the following code:
myComponentInstance.clickHandler = function(o){ // insert your code here }
In the above code, the keyword this
, if used in the callback function, is scoped to myComponentInstance.
You can also use listener objects that support a handleEvent()
method. Regardless of the name of the event, the listener object's handleEvent()
method is called. You must use an if...else
or a switch
statement to handle multiple events, which makes this syntax clumsy. For example, the following code uses an if...else
statement to handle the click
and enter
events:
myObj.handleEvent = function(o){ if (o.type == "click"){ // your code here } else if (o.type == "enter"){ // your code here } } target.addEventListener("click", myObj); target2.addEventListener("enter", myObj);
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