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You can assign a different symbol to an instance to display a different instance on the Stage and preserve all the original instance properties, such as color effects or button actions.
For example, suppose you're creating a cartoon with a rat symbol for your character, but decide to change the character to a cat. You could replace the rat symbol with the cat symbol and have the updated character appear in roughly the same location in all your frames.
Duplicating lets you base a new symbol on an existing one in the library and minimizes copying if you're making several symbols that differ just slightly.
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