Swapping one instance for another

You can assign a different symbol to an instance to display a different instance on the Stage and preserve all the original instance properties, such as color effects or button actions.

For example, suppose you're creating a cartoon with a rat symbol for your character, but decide to change the character to a cat. You could replace the rat symbol with the cat symbol and have the updated character appear in roughly the same location in all your frames.

To assign a different symbol to an instance:

  1. Select the instance on the Stage and select Window > Properties.
  2. Click the Swap button in the Property inspector.
  3. In the Swap Symbol dialog box, select a symbol to replace the one currently assigned to the instance. To duplicate a selected symbol, click the Duplicate Symbol button at the bottom of the dialog box.

    Duplicating lets you base a new symbol on an existing one in the library and minimizes copying if you're making several symbols that differ just slightly.

  4. Click OK.

To replace all instances of a symbol:

  1. Drag a symbol with the same name as the one you are replacing into the Library panel.
  2. In the Resolve Library Item Conflict dialog box, click Replace. For more information, see Resolving conflicts between library assets.