Types of symbols
Each symbol has a unique Timeline and Stage, complete with layers. When you create a symbol you choose the symbol type, depending on how you want to use the symbol in your document.
Use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline. Graphic symbols operate in sync with the main Timeline. Interactive controls and sounds won't work in a graphic symbol's animation sequence.
Use button symbols to create interactive buttons that respond to mouse clicks, rollovers, or other actions. You define the graphics associated with various button states, and then assign actions to a button instance. For more information, see Handling Events.
Use movie clip symbols to create reusable pieces of animation. Movie clips have their own multiframe Timeline that is independent from the main Timelinethink of them as nested inside a main Timeline that can contain interactive controls, sounds, and even other movie clip instances. You can also place movie clip instances inside the Timeline of a button symbol to create animated buttons.
- Use font symbols to export a font and use it in other Flash documents. See Creating font symbols.
Flash provides built-in components, movie clips with defined parameters, that you can use to add user interface elements, such as buttons, check boxes, or scroll bars, to your documents. For more information, see Getting Started with Components.
Note: To preview interactivity and animation in movie clip symbols in the Flash authoring environment, you must select Control > Enable Live Preview.