Defining runtime shared assets in a source document

You use the Symbol Properties dialog box or the Linkage Properties dialog box to define sharing properties for an asset in a source document, to make the asset accessible for linking to destination documents.

To define a runtime shared asset in a source document:

  1. With the source document open, select Window > Library to display the Library panel.
  2. Do one of the following:
    • Select a movie clip, button, or graphic symbol in the Library panel and select Properties from the Library options menu. Click the Advanced button to expand the Properties dialog box.
    • Select a font symbol, sound, or bitmap and select Linkage from the Library options menu.
  3. For Linkage, select Export for Runtime Sharing to make the asset available for linking to the destination document.
  4. Enter an identifier for the symbol in the Identifier text field. Do not include spaces. This is the name Flash uses to identify the asset when linking to the destination document.

    Note: Flash also uses the Linkage Identifier to identify a movie clip or button that is used as an object in ActionScript. See Working with Movie Clips.

  5. Enter the URL where the SWF file containing the shared asset will be posted.
  6. Click OK.

    When you publish the SWF file, you must post the SWF file to the URL specified in step 5, so that the shared assets will be available to destination documents.