Using the Property inspector to work with bitmaps
When you select a bitmap on the Stage, the Property inspector displays the bitmap's symbol name and its pixel dimensions and position on the Stage. Using the Property inspector, you can assign a new name to the bitmap, and you can swap an instance of a bitmapthat is, replace the instance with an instance of another bitmap in the current document.
- Select an instance of a bitmap on the Stage.
- Select Window > Properties.
- Select the bitmap in the Library panel.
- Select Window > Properties if the Property inspector is not visible. Select an instance of the bitmap on the Stage to view the bitmap properties.
- In the Property inspector, enter a new name in the Name text box.
- Click OK.
- Select a bitmap instance on the Stage.
- Select Window > Properties if the Property inspector is not visible.
- In the Property inspector, click Swap.
- In the Swap Bitmap dialog box, select a bitmap to replace the one currently assigned to the instance.