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The most common sound-related task in Flash is starting and stopping sounds at keyframes in synchronization with animation.
To stop and start a sound at a keyframe:To synchronize this sound with an event in the scene, select a beginning keyframe that corresponds to the keyframe of the event in the scene. You can select any of the synchronization options.
A representation of the sound file appears in the Timeline.
When you play the SWF file, the sound stops playing when it reaches the ending keyframe.
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