Starting and stopping sounds at keyframes

The most common sound-related task in Flash is starting and stopping sounds at keyframes in synchronization with animation.

To stop and start a sound at a keyframe:

  1. Add a sound to a document. See Adding sounds to a document.

    To synchronize this sound with an event in the scene, select a beginning keyframe that corresponds to the keyframe of the event in the scene. You can select any of the synchronization options.

  2. Create a keyframe in the sound layer's Timeline at the frame where you want the sound to end.

    A representation of the sound file appears in the Timeline.

  3. Select Window > Properties and click the arrow in the lower right corner to expand the Property inspector.
  4. In the Property inspector, select the same sound from the Sound pop-up menu.
  5. Select Stop from the Synchronization pop-up menu.

    When you play the SWF file, the sound stops playing when it reaches the ending keyframe.

  6. To play back the sound, simply move the playhead.