Adding transitions to screens using behaviors (Flash Professional only)

Screen transition behaviors allow you to add animated transitions between screens, fade a screen in or out, rotate a screen as it appears or disappears, have a screen fly in from the edge of a document, and create other effects. To add a transition using a behavior, you attach the behavior directly to a screen.

You can choose the direction of a transition: In, to play the animation as the screen first appears in the document, or Out, to play the animation as the screen disappears from the document. You can also choose the duration in seconds.

Easing options let you modify the transition to achieve different effects. For example, the Bounce easing option makes the screen appear to bounce as the transition completes.

Some transitions have additional parameters that you can modify. Parameters appear in the Transitions dialog box when you select the transition.

Follow these guidelines when adding transitions:

To add a transition behavior:

  1. Select the screen to which you want to apply the behavior.
  2. In the Behaviors panel, click the Add (+) button.
  3. Select Screen > Transition from the submenu.
  4. In the Transition dialog box, select a transition from the scroll list.

    A animated preview of the transition plays in the preview window, and a brief description of the transition appears in the description field. The animation changes to reflect options that you choose for the transition in the following steps.

  5. For Direction, select In to play the transition as the screen appears in the document, and Out to play the transition as the screen disappears from the document.
  6. For Duration, enter a time in seconds.
  7. For Easing, select an option to define the transition style.
  8. If the transition has additional parameters, select options or enter values for those parameters in the fields provided.
  9. Click OK.
  10. In the Behaviors panel, go to the Event column and click in the row for the new behavior, then select an event from the list. This specifies which event will trigger the behavior—for example, the mouse pointer moving over the screen.