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The screen name is used to automatically generate the instance name and class name of the screen. These identifying labels are needed when you manipulate screens with ActionScript in various ways. You can change a screen's registration point to adjust how the screen behaves. You can work with these features in various ways:
Note: Symbol instances, including movie clips, buttons, and graphics, also have instance names. For more information on symbol instances, see Using Symbols, Instances, and Library Assets.
mx.screens.Slide
class, and a form screen is assigned to the mx.screens.Form
class. You can assign the screen to a different class to modify the methods and properties available for the screen. For more information on ActionScript classes, see Creating Classes with ActionScript 2.0.![]() | |
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