Working with assets

Each Flash learning interaction consists of the following assets:

The collection of assets for each interaction type is stored within movie clip symbols in the library. These movie clips are intended to provide mobility for the assets so they can be copied to keyframes or among files. The movie clips are only intended to be containers and are not necessary to make the interaction work.

If you have experience handling and naming graphics, you can enter your own instance names for the graphic assets on the Stage. You do not need to use the movie clip containers or the templates—instead, you may add your own assets to the Stage, add a Learning Interaction component to the Stage, then register the assets' instance names in the Component Inspector panel for the interaction.

Keep in mind the following about naming assets:

Once you have named the assets on the Stage, it's important to register those names in the Component Inspector panel for the learning interaction so that the scripts can control the assets.