Naming and registering graphic distractors

Graphic distractors such as Drag objects, Target objects, hot spots, and hot objects must be named uniquely across all interactions. This means that in a file with two Drag and Drop interactions, each containing four Drag objects, each of the eight Drag objects in the file must be named uniquely. For example, the Drag objects in the first interaction could be named Drag 1, Drag 2, Drag 3, and Drag 4, and the Drag objects in the second interaction could be named Drag A, Drag B, Drag C, and Drag D. This ensures that the scripts work properly and the interactions behave as intended.

To name graphic distractors:

  1. Make sure that the objects on the Stage are instances of learning interactions or movie clip symbols.
  2. Select an object on the Stage—for example, a Target object.
  3. In the Property inspector, type a name in the Instance Name text box.
  4. Repeat steps 1-3 for each object on the Stage.
  5. Register the names (see the following procedure).

    Note: A sequential naming scheme is usually the easiest to work with—for example, Drag1, Drag2, Drag3, and so on.

To register a distractor instance name:

  1. Select the Learning Interaction component (to the left of the Stage in the quiz template), and open the Component Inspector panel from the Property inspector, if necessary.
  2. Enter the name in the Component Inspector panel, under Instance Name.