Extend the MovieClip class to create a new class

You'll create a new class by extending the built-in MovieClip class.

  1. Create a new Flash document and name it Shape.fla.
  2. Using the drawing tools, draw a shape on the Stage. Right-click (Windows) or Control-click (Macintosh) the shape and select Convert to Symbol from the context menu.
  3. In the Convert to Symbol dialog box, select Movie Clip as the behavior, and click Advanced. Select Export for ActionScript.
  4. In the Name text box, enter myShape.
  5. In the AS 2.0 Class text box, enter Drag. Click OK.

    This associates the movie clip with the Drag class that you'll create.

  6. Using the Property inspector, assign the movie clip an instance name. Then save the FLA file.

    Note: An example finished file of the document you just created, named handson3.fla, is located in your finished files folder. For the path, see Set up your workspace.

  7. Create an ActionScript file by doing one of the following:
  8. In the ActionScript file that you just created, create a new class and constructor called Drag:
    class Drag extends MovieClip
      {
        function Drag () 
        {
          onPress=doDrag; 
      onRelease=doDrop;
      }
    }
    
  9. Define private methods in the class that use the existing movie clip methods, startDrag() and stopDrag():
    class Drag extends MovieClip
      {
    function Drag()
     {
      onPress=doDrag; 
      onRelease=doDrop;
    }
    private function doDrag():Void 
    {
    this.startDrag();
    }
    private function doDrop():Void 
    {
      this.stopDrag()
    }  
    }
    
  10. Save the ActionScript file.
  11. Test the Shape.fla document. You should be able to drag the movie clip.

Note: An example of the ActionScript file you just created, named Drag.as, is located in your finished files folder. For the path, see Set up your workspace.