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Flash Player 6.
sending_lc
.onStatus = function(infoObject
) { // your statements here }
infoObject
A parameter defined according to the status message. For details about this parameter, see "Description," below.
Nothing.
Event handler; invoked after a sending LocalConnection object tries to send a command to a receiving LocalConnection object. If you want to respond to this event handler, you must create a function to process the information object sent by the LocalConnection object.
If the information object returned by this event handler contains a level
value of "Status"
, Flash successfully sent the command to a receiving LocalConnection object. This does not mean that Flash successfully invoked the specified method of the receiving LocalConnection object, only that Flash was able to send the command. For example, the method is not invoked if the receiving LocalConnection object doesn't allow connections from the sending domain, or if the method does not exist. The only way to know for sure if the method was invoked is to have the receiving object send a reply to the sending object.
If the information object returned by this event handler contains a level
value of "Error"
, Flash was unable to send the command to a receiving LocalConnection object, most likely because there is no receiving LocalConnection object connected whose name corresponds to the name specified in the sending_lc
.send()
command that invoked this handler.
In addition to this onStatus
handler, Flash also provides a "super" function called System.onStatus
. If onStatus
is invoked for a particular object and there is no function assigned to respond to it, Flash processes a function assigned to System.onStatus
if it exists.
In most cases, you will implement this handler only to respond to error conditions, as shown in the following example.
The following example displays information about a failed connection in the Output panel:
sending_lc = new LocalConnection(); sending_lc.onStatus = function(infoObject) { if (infoObject.level == "Error") { trace("Connection failed."); } } sending_lc.send("receiving_lc", "methodName");
LocalConnection.send()
, System.onStatus
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