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Flash Player 6.
Event handler: provides a "super" event handler for certain objects.
The LocalConnection, NetStream, and SharedObject objects provide an onStatus
event handler that uses an information object for providing information, status, or error messages. To respond to this event handler, you must create a function to process the information object, and you must know the format and contents of the information object returned.
In addition to the specific onStatus
methods provided for the objects listed above, Flash also provides a "super" function called System.onStatus
. If onStatus
is invoked for a particular object with a level
property of "error"
and there is no function assigned to respond to it, Flash processes a function assigned to System.onStatus
if it exists.
Note: The Camera and Microphone classes also have onStatus
handlers, but do not pass information objects with a level property of "error". Therefore, System.onStatus
is not called if you don't specify a function for these handlers.
The following example illustrates how you can create generic and specific functions to process information objects sent by the onStatus
method.
// Create generic function
System.onStatus = function(genericError)
{
// Your script would do something more meaningful here
trace("An error has occurred. Please try again.");
}
// Create function for NetStream object
// If the NetStream object returns a different information object
// from the one listed below, with a level property of "error",
// System.onStatus will be invoked
videoStream_ns
.onStatus = function(infoObject) {
if (infoObject.code == "NetStream.Play.StreamNotFound") {
trace("Could not find video file.");
}
}
Camera.onStatus
, LocalConnection.onStatus
, Microphone.onStatus
, NetStream.onStatus
, SharedObject.onStatus
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