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Flash Player 7.
Note: This handler is also supported in Flash Player 6 when used with Flash Communication Server. For more information, see your Flash Communication Server documentation.
my_ns.onStatus = function(infoObject) { // Your code here }
infoObject A parameter defined according to the status or error message. For more information about this parameter, see "Description," below.
Nothing.
Event handler; invoked every time a status change or error is posted for the NetStream object. If you want to respond to this event handler, you must create a function to process the information object.
The information object has a code property containing a string that describes the result of the onStatus handler, and a level property containing a string that is either "Status" or "Error". 
In addition to this onStatus handler, Flash also provides a "super" function called System.onStatus. If onStatus is invoked for a particular object and there is no function assigned to respond to it, Flash processes a function assigned to System.onStatus if it exists.
The following events notify you when certain NetStream activities occur.
| Code property | Level property | Meaning | 
|---|---|---|
| 
 | Status | Data is not being received quickly enough to fill the buffer. Data flow will be interrupted until the buffer refills, at which time a  | 
| 
 | Status | The buffer is full and the stream will begin playing. | 
| 
 | Status | Playback has started. | 
| 
 | Status | Playback has stopped. | 
| 
 | Error | The FLV passed to the  | 
The following example writes data about the stream to a log file.
my_ns.onStatus = function(info)
{
  _root.log_stream += "Stream status.\n";
  _root.log_stream += "Event: " + info.code + "\n";
  _root.log_stream += "Type: " + info.level + "\n";
}
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