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Flash Player 6.
The Microphone class lets you capture audio from a microphone attached to the computer that is running Flash Player.
The Microphone class is primarily for use with Flash Communication Server, but can be used in a limited fashion without the serverfor example, to transmit sound from your microphone through the speakers on your local system.
To create or reference a Microphone object, use the Microphone.get()
method.
Method |
Description |
---|---|
Returns a default or specified Microphone object, or |
|
Specifies the amount by which the microphone should boost the signal. |
|
Specifies the rate at which the microphone should capture sound, in kHz. |
|
Specifies the amount of sound required to activate the microphone. |
|
Specifies whether to use the echo suppression feature of the audio codec. |
Property (read-only) |
Description |
---|---|
The amount of sound the microphone is detecting. |
|
The amount by which the microphone boosts the signal before transmitting it. |
|
The index of the current microphone. |
|
A Boolean value that specifies whether the user has allowed or denied access to the microphone. |
|
The name of the current sound capture device, as returned by the sound capture hardware. |
|
Class property: an array of strings reflecting the names of all available sound capture devices, including sound cards and microphones. |
|
The sound capture rate, in kHz. |
|
The amount of sound required to activate the microphone. |
|
The number of milliseconds between the time the microphone stops detecting sound and the time |
|
A Boolean value that specifies whether echo suppression is being used. |
Event handler |
Description |
---|---|
Invoked when the microphone starts or stops detecting sound. |
|
Invoked when the user allows or denies access to the microphone. |
See Microphone.get()
.
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