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Flash Player 6.
activeMicrophone
.onActivity = function(activity
) { // your statements here }
activity
A Boolean value set to true
when the microphone starts detecting sound, false
when it stops.
Nothing.
Event handler; invoked when the microphone starts or stops detecting sound. If you want to respond to this event handler, you must create a function to process its activity
value.
To specify the amount of sound required to invoke Microphone.onActivity(true)
, and the amount of time that must elapse without sound before Microphone.onActivity(false)
is invoked, use Microphone.setSilenceLevel()
.
The following example displays true
or false
in the Output panel when the microphone starts or stops detecting sound.
m = Microphone.get(); _root.attachAudio(m); m.onActivity = function(mode) { trace(mode); };
Microphone.onActivity
, Microphone.setSilenceLevel()
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