Mouse.onMouseMove

Availability

Flash Player 6.

Usage

someListener.onMouseMove

Parameters

None.

Returns

Nothing.

Description

Listener; notified when the mouse moves. To use the onMouseMove listener, you must create a listener object. You can then define a function for onMouseMove and use addListener() to register the listener with the Mouse object, as in the following code:

someListener = new Object();
someListener.onMouseMove = function () { ... };
Mouse.addListener(someListener);

Listeners enable different pieces of code to cooperate because multiple listeners can receive notification about a single event.

See also

Mouse.addListener()