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Flash Player 6.
someListener
.onMouseMove
None.
Nothing.
Listener; notified when the mouse moves. To use the onMouseMove
listener, you must create a listener object. You can then define a function for onMouseMove
and use addListener()
to register the listener with the Mouse object, as in the following code:
someListener = new Object(); someListener.onMouseMove = function () { ... }; Mouse.addListener(someListener);
Listeners enable different pieces of code to cooperate because multiple listeners can receive notification about a single event.
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