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Flash Player 6.
my_sound
.onLoad =
function(success
){ // your statements here }
success
A Boolean value of true
if my_sound
has been loaded successfully, false otherwise.
Nothing.
Event handler; invoked automatically when a sound loads. You must create a function that executes when the this handler is invoked. You can use either an anonymous function or a named function (for an example of each, see Sound.onSoundComplete
). You should define this handler before you call my_sound
.loadSound()
.
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