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Flash Player 6.
my_sound
.onSoundComplete =
function(){ // your statements here }
None.
Nothing.
Event handler; invoked automatically when a sound finishes playing. You can use this handler to trigger events in a SWF file when a sound finishes playing.
You must create a function that executes when this handler is invoked. You can use either an anonymous function or a named function.
Usage 1: The following example uses an anonymous function:
my_sound = new Sound(); my_sound.attachSound("mySoundID"); my_sound.onSoundComplete = function() { trace("mySoundID completed"); } my_sound.start();
Usage 2: The following example uses a named function:
function callback1() { trace("mySoundID completed"); } my_sound = new Sound(); my_sound.attachSound("mySoundID"); my_sound.onSoundComplete = callback1; my_sound.start();
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