Sound.onSoundComplete

Availability

Flash Player 6.

Usage

my_sound.onSoundComplete = function(){
  // your statements here
}

Parameters

None.

Returns

Nothing.

Description

Event handler; invoked automatically when a sound finishes playing. You can use this handler to trigger events in a SWF file when a sound finishes playing.

You must create a function that executes when this handler is invoked. You can use either an anonymous function or a named function.

Example

Usage 1: The following example uses an anonymous function:

my_sound = new Sound();
my_sound.attachSound("mySoundID");
my_sound.onSoundComplete = function() {
  trace("mySoundID completed"); 
}
my_sound.start();

Usage 2: The following example uses a named function:

function callback1() {
  trace("mySoundID completed");
}

my_sound = new Sound();
my_sound.attachSound("mySoundID");
my_sound.onSoundComplete = callback1;
my_sound.start();

See also

Sound.onLoad