![]() ![]() ![]() | |
![]() | |
![]() | |
![]() |
Flash Player 5.
my_sound
.setTransform(
soundTransformObject
)
soundTransformObject
An object created with the constructor for the generic Object class.
Nothing.
Method; sets the sound transform (or balance) information, for a Sound object.
The soundTransformObject
parameter is an object that you create using the constructor method of the generic Object class with parameters specifying how the sound is distributed to the left and right channels (speakers).
Sounds use a considerable amount of disk space and memory. Because stereo sounds use twice as much data as mono sounds, it is generally best to use 22-KHz 6-bit mono sounds. You can use setTransform()
to play mono sounds as stereo, play stereo sounds as mono, and to add interesting effects to sounds.
The properties for the soundTransformObject
are as follows:
11
A percentage value specifying how much of the left input to play in the left speaker (0-100).
1r
A percentage value specifying how much of the right input to play in the left speaker (0-100).
rr
A percentage value specifying how much of the right input to play in the right speaker (0-100).
rl
A percentage value specifying how much of the left input to play in the right speaker (0-100).
The net result of the parameters is represented by the following formula:
leftOutput = left_input * ll + right_input * lr rightOutput = right_input * rr + left_input * rl
The values for left_input
or right_input
are determined by the type (stereo or mono) of sound in your SWF file.
Stereo sounds divide the sound input evenly between the left and right speakers and have the following transform settings by default:
ll = 100
lr = 0
rr = 100
rl = 0
Mono sounds play all sound input in the left speaker and have the following transform settings by default:
ll = 100
lr = 100
rr = 0
rl = 0
The following example illustrates a setting that can be achieved by using setTransform()
, but cannot be achieved by using setVolume()
or setPan()
, even if they are combined.
The following code creates a new soundTransformObject
object and sets its properties so that sound from both channels will play only in the left channel.
mySoundTransformObject = new Object;
mySoundTransformObject.ll = 100;
mySoundTransformObject.lr = 100;
mySoundTransformObject.rr = 0;
mySoundTransformObject.rl = 0;
To apply the soundTransformObject
object to a Sound object, you then need to pass the object to the Sound object using setTransform()
as follows:
my_sound.setTransform(mySoundTransformObject);
The following example plays a stereo sound as mono; the soundTransformObjectMono
object has the following parameters:
mySoundTransformObjectMono = new Object;
mySoundTransformObjectMono.ll = 50;
mySoundTransformObjectMono.lr = 50;
mySoundTransformObjectMono.rr = 50;
mySoundTransformObjectMono.rl = 50;
my_sound.setTransform(soundTransformObjectMono);
This example plays the left channel at half capacity and adds the rest of the left channel to the right channel; the soundTransformObjectHalf
object has the following parameters:
mySoundTransformObjectHalf = new Object;
mySoundTransformObjectHalf.ll = 50;
mySoundTransformObjectHalf.lr = 0;
mySoundTransformObjectHalf.rr = 100;
mySoundTransformObjectHalf.rl = 50;
my_sound.setTransform(soundTransformObjectHalf);
![]() | |
![]() | |
![]() | |
![]() ![]() ![]() |