DepthManager.createClassObjectAtDepth()

Availability

Flash Player 6.0.79.

Edition

Flash MX 2004 and Flash MX Professional 2004

Usage

DepthManager.createClassObjectAtDepth(className, depthSpace[, initObj])

Parameters

className A class name.

depthSpace One of the following values: DepthManager.kCursor, DepthManager.kTooltip. All depth flags are static properties of the DepthManger class. You must either reference the DepthManager package (for example, mx.managers.DepthManager.kCursor), or use the import statement to import the DepthManager package.

initObj An initialization object. This parameter is optional.

Returns

A reference to the created object.

Description

Method; creates an object of the class specified by the className parameter at the depth specified by the depthSpace parameter. This method is used for accessing the reserved depth spaces in the special highest-depth clip.

Example

The following example creates an object from the Button class:

import mx.managers.DepthManager
myCursorButton = createClassObjectAtDepth(mx.controls.Button, DepthManager.kCursor, {label: "Cursor"});