DepthManager.createObjectAtDepth()

Availability

Flash Player 6.0.79.

Edition

Flash MX 2004 and Flash MX Professional 2004

Usage

DepthManager.createObjectAtDepth(linkageName, depthSpace[, initObj])

Parameters

linkageName A linkage identifier.

depthSpace One of the following values: DepthManager.kCursor, DepthManager.kTooltip. All depth flags are static properties of the DepthManger class. You must either reference the DepthManager package (for example, mx.managers.DepthManager.kCursor), or use the import statement to import the DepthManager package.

initObj An initialization object.

Returns

A reference to the created object.

Description

Method; creates an object at the specified depth. This method is used for accessing the reserved depth spaces in the special highest-depth clip.

Example

The following example creates an instance of the TooltipSymbol symbol and places it at the reserved depth for tooltips:

import mx.managers.DepthManager
myCursorTooltip = createObjectAtDepth("TooltipSymbol", DepthManager.kTooltip);