Editing symbols
Each symbol has its own Timeline. You can add frames, keyframes, and layers to a symbol Timeline, just as you can to the main Timeline.
When creating components, you start with a symbol. Flash provides the following three ways for you to edit symbols:
- Edit the symbol in the context of the other objects on the Stage by using the Edit in Place command. Other objects are dimmed to distinguish them from the symbol you are editing. The name of the symbol you are editing is displayed in an edit bar at the top of the Stage, to the right of the current scene name.
- Edit a symbol in a separate window by using the Edit in New Window command. Editing a symbol in a separate window lets you see the symbol and the main Timeline at the same time. The name of the symbol you are editing is displayed in the edit bar at the top of the Stage.
- Edit the symbol by changing the window from the Stage view to a view of only the symbol, using symbol-editing mode. The name of the symbol you are editing is displayed in the edit bar at the top of the Stage, to the right of the current scene name.