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You can create a symbol from selected objects on the Stage, or you can create an empty symbol and make or import the content in symbol-editing mode. You can also create font symbols in Flash. See "Creating font symbols. Symbols can have all the functionality that you can create with Flash, including animation.
By using symbols that contain animation, you can create Flash applications with a lot of movement while minimizing file size. Consider creating animation in a symbol when there is a repetitive or cyclic actionthe up-and-down motion of a bird's wings, for example.
You can also add symbols to your document by using shared library assets during authoring or at runtime. See Using shared library assets.
Flash adds the symbol to the library. The selection on the Stage becomes an instance of the symbol. You cannot edit an instance directly on the Stageyou must open it in symbol-editing mode. You can also change the registration point for a symbol. See Editing symbols.
Flash adds the symbol to the library and switches to symbol-editing mode. In symbol-editing mode, the name of the symbol appears above the upper left corner of the Stage, and a cross hair indicates the symbol's registration point.
When you create a new symbol, the registration point is placed at the center of the window in symbol-editing mode. You can place the symbol contents in the window in relation to the registration point. You can also move the symbol contents in relation to the registration point when you edit a symbol, in order to change the registration point. See Editing symbols.
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