Importing FreeHand MX files

You can import FreeHand files in version 7 or later directly into Flash. FreeHand MX is the best choice for creating vector graphics for import into Flash, because you can preserve FreeHand layers, text blocks, library symbols, and pages, and choose a page range to import. If the imported FreeHand file is in CMYK color mode, Flash converts the file to RGB.

Keep the following guidelines in mind when importing FreeHand files:

To import a FreeHand file:

  1. Select File > Import to Stage or File > Import to Library.
  2. In the Import dialog box, select FreeHand from the Files of Type (Windows) or Show (Macintosh) pop-up menu.
  3. Navigate to a FreeHand file and select it.
  4. Click Open.
  5. In the FreeHand Import Settings dialog box, for Mapping Pages, select a setting:

    Scenes converts each page in the FreeHand document to a scene in the Flash document.

    Keyframes converts each page in the FreeHand document to a keyframe in the Flash document.

  6. For Mapping Layers, select one of the following:

    Layers converts each layer in the FreeHand document to a layer in the Flash document.

    Keyframes converts each layer in the FreeHand document to a keyframe in the Flash document.

    Flatten converts all layers in the FreeHand document to a single flattened layer in the Flash document.

  7. For Pages, do one of the following:
    • Select All to import all pages from the FreeHand document.
    • Enter page numbers for From and To to import a page range from the FreeHand document.
  8. For Options, select any of the following options:

    Include Invisible Layers imports all layers (visible and hidden) from the FreeHand document.

    Include Background Layer imports the background layer with the FreeHand document.

    Maintain Text Blocks preserves text in the FreeHand document as editable text in the Flash document.

  9. Click OK.