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You can import Fireworks PNG files into Flash as flattened images or as editable objects. When you import a PNG file as a flattened image, the entire file (including any vector artwork) is rasterized, or converted to a bitmap image. When you import a PNG file as editable objects, vector artwork in the file is preserved in vector format. You can choose to preserve placed bitmaps, text, and guides in the PNG file when you import it as editable objects.
If you import the PNG file as a flattened image, you can start Fireworks from within Flash and edit the original PNG file (with vector data). See Editing bitmaps in an external editor.
When you import multiple PNG files in a batch, you select import settings one time. Flash uses the same settings for all files in the batch.
Note: You can edit bitmap images in Flash by converting the bitmap images to vector artwork or by breaking apart the bitmap images. See Converting bitmaps to vector graphics and Breaking apart a bitmap.
Import as Movie Clip and Retain Layers imports the PNG file as a movie clip, with all of its frames and layers intact inside the movie clip symbol.
Import into New Layer in Current Scene imports the PNG file into the current Flash document in a single new layer at the top of the stacking order. The Fireworks layers are flattened into the single layer. The Fireworks frames are contained in the new layer.
Rasterize if Necessary to Maintain Appearance preserves Fireworks fills, strokes, and effects in Flash.
Keep All Paths Editable keeps all objects as editable vector paths. Some Fireworks fills, strokes, and effects are lost on import.
Rasterize if Necessary to Maintain Appearance preserves Fireworks fills, strokes, and effects in text imported into Flash.
Keep All Paths Editable keeps all text editable. Some Fireworks fills, strokes, and effects are lost on import.
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