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By tweening shapes, you can create an effect similar to morphing, making one shape appear to change into another shape over time. Flash can also tween the location, size, and color of shapes.
Tweening one shape at a time usually yields the best results. If you tween multiple shapes at one time, all the shapes must be on the same layer.
To apply shape tweening to groups, instances, or bitmap images, you must first break these elements apart. See Breaking apart groups and objects. To apply shape tweening to text, you must break the text apart twice to convert the text to objects. See Breaking text apart.
To control more complex or improbable shape changes, you use shape hints, which control how parts of the original shape move into the new shape. See Using shape hints.
By default, the rate of change between tweened frames is constant. Easing creates a more natural appearance of transformation by gradually adjusting the rate of change.
Distributive creates an animation in which the intermediate shapes are smoother and more irregular.
Angular creates an animation that preserves apparent corners and straight lines in the intermediate shapes.
Note: Angular is appropriate only for blending shapes with sharp corners and straight lines. If the shapes you select do not have corners, Flash reverts to distributive shape tweening.
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