Using shape hints

To control more complex or improbable shape changes, you can use shape hints. Shape hints identify points that should correspond in starting and ending shapes. For example, if you are tweening a drawing of a face as it changes expression, you can use a shape hint to mark each eye. Then, instead of the face becoming an amorphous tangle while the shape change takes place, each eye remains recognizable and changes separately during the shift.

Shape hints contain letters (a through z) for identifying which points correspond in the starting and ending shape. You can use up to 26 shape hints.

Shape hints are yellow in a starting keyframe, green in an ending keyframe, and red when not on a curve.

For best results when tweening shapes, follow these guidelines:

To use shape hints:

  1. Select the first keyframe in a shape-tweened sequence.
  2. Select Modify > Shape > Add Shape Hint.

    The beginning shape hint appears as a red circle with the letter a somewhere on the shape.

  3. Move the shape hint to a point that you want to mark.
  4. Select the last keyframe in the tweening sequence.

    The ending shape hint appears somewhere on the shape as a green circle with the letter a.

  5. Move the shape hint to the point in the ending shape that should correspond to the first point you marked.
  6. Play the animation again to see how the shape hints change the shape tweening. Move the shape hints to fine-tune the tweening.
  7. Repeat this process to add additional shape hints. New hints appear with the letters that follow (b, c, and so on).

You can choose to view all shape hints, and you can remove shape hints.

To see all shape hints:

To remove a shape hint:

To remove all shape hints: