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For spotlight effects and transitions, you can use a mask layer to create a hole through which underlying layers are visible. A mask item can be a filled shape, a type object, an instance of a graphic symbol, or a movie clip. You can group multiple layers together under a single mask layer to create sophisticated effects.
To create dynamic effects, you can animate a mask layer. For a filled shape used as a mask, you use shape tweening; for a type object, graphic instance, or movie clip, you use motion tweening. When using a movie clip instance as a mask, you can animate the mask along a motion path.
To create a mask layer, you place a mask item on the layer that you want to use as a mask. Instead of having a fill or stroke, the mask item acts as a window that reveals the area of linked layers that lie beneath it. The rest of the mask layer conceals everything except what shows through the mask item. A mask layer can contain only one mask item. You cannot have a mask layer inside a button, and you cannot apply a mask to another mask.
You can also use ActionScript to create a mask layer from a movie clip. A mask layer created with ActionScript can be applied only to another movie clip. See Using movie clips as masks.
This example uses a movie clip to mask another movie clip.
This example uses a movie clip to mask two movie clips, on two layers.
This example uses a movie clip to mask a movie clip that contains a mask.
A mask layer always masks the layer immediately below it, so be sure to create the mask layer in the proper place.
Flash ignores bitmaps, gradients, transparency, colors, and line styles in a mask layer. Any filled area is completely transparent in the mask; any nonfilled area is opaque.
The layer is converted to a mask layer, indicated by a mask layer icon. The layer immediately below it is linked to the mask layer, and its contents show through the filled area on the mask. The masked layer name is indented, and its icon changes to a masked layer icon.
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