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Flash Player 6.
active_cam
.onActivity = function(activity
) { // your statements here }
activity
A Boolean value set to true
when the camera starts detecting motion, false
when it stops.
Nothing.
Event handler; invoked when the camera starts or stops detecting motion. If you want to respond to this event handler, you must create a function to process its activity
value.
To specify the amount of motion required to invoke Camera.onActivity(true)
and the amount of time that must elapse without activity before invoking Camera.onActivity(false)
, use Camera.setMotionLevel()
.
The following example displays true
or false
in the Output panel when the camera starts or stops detecting motion.
// Assumes a Video object named "myVideoObject" is on the Stage my_cam = Camera.get(); myVideoObject.attachVideo(my_cam); my_cam.setMotionLevel(10, 500); my_cam.onActivity = function(mode) { trace(mode); }
Camera.onActivity
, Camera.setMotionLevel()
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