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Flash Player 6.
active_cam
.setMotionLevel(sensitivity
[,timeout
])
sensitivity
A numeric value that specifies the amount of motion required to invoke Camera.onActivity
(true)
. Acceptable values range from 0 to 100. The default value is 50.
timeout
An optional numeric parameter that specifies how many milliseconds must elapse without activity before Flash considers activity to have stopped and invokes the Camera.onActivity
(false)
event handler. The default value is 2000 (2 seconds).
Nothing.
Method; specifies how much motion is required to invoke Camera.onActivity
(true)
. Optionally sets the number of milliseconds that must elapse without activity before Flash considers motion to have stopped and invokes Camera.onActivity
(false)
.
Note: Video can be displayed regardless of the value of the sensitivity
parameter. This parameter only determines when and under what circumstances Camera.onActivity
is invoked, not whether video is actually being captured or displayed.
sensitivity
; Camera.onActivity
is never invoked. (You would probably use this value only for testing purposesfor example, to temporarily disable any actions set to occur when Camera.onActivity
is invoked.)Camera.activityLevel
property.Motion sensitivity values correspond directly to activity values. Complete lack of motion is an activity value of 0. Constant motion is an activity value of 100. Your activity value is less than your motion sensitivity value when you're not moving; when you are moving, activity values frequently exceed your motion sensitivity value.
This method is similar in purpose to Microphone.setSilenceLevel()
; both methods are used to specify when the onActivity
event handler should be invoked. However, these methods have a significantly different impact on publishing streams:
Microphone.setSilenceLevel()
is designed to optimize bandwidth. When an audio stream is considered silent, no audio data is sent. Instead, a single message is sent, indicating that silence has started. Camera.setMotionLevel()
is designed to detect motion and does not affect bandwidth usage. Even if a video stream does not detect motion, video is still sent.The following example sends messages to the Output panel when video activity starts or stops. Change the motion sensitivity value of 30 to a higher or lower number to see how different values affect motion detection.
// Assumes a Video object named "myVideoObject" is on the Stage c = Camera.get(); x = 0; function motion(mode) { trace(x + ": " + mode); x++; } c.onActivity = function(mode) {motion(mode);}; c.setMotionLevel(30, 500); myVideoObject.attachVideo(c);
Camera.activityLevel
, Camera.motionLevel
, Camera.motionTimeOut
, Camera.onActivity
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