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You can use up to eight Drag objects and eight Target objects in each Drag and Drop interaction. Each Drag object can snap to any target named in the Drag and Drop component for evaluation. Drag objects can also share targets; for example, both Drag 1 and Drag 2 can match Target 8. You can also specify a target without matching a Drag object to it. This allows you to add incorrect target distractors for evaluation.
Each Target object and Drag object is referred to as a distractor. A distractor is simply one of a series of selectable choices. This term is used for the choices in each of the learning interactions.
Each Drag object must have a unique name. If you add a new Drag object on the Stage, be sure to enter its name here.
Each target must have a unique name. If you add a new target on the Stage, be sure to enter its name here.
If you enter a Drag instance name in the Drag Object Name column, you need to enter a corresponding Target instance name in the Matches Target Name column. However, you can enter a Target instance name in the Matches Target Name column without a matching Drag instance name. This adds a target that can be snapped to but is not evaluated as a correct match.
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