Adding and removing Drag objects and Target objects
You can change the default number of four objects and four targets by adding additional objects and targets, or by deleting existing objects and targets. You can include from one to eight Drag objects and one to eight Target objects in a Drag and Drop learning interaction.
- Create a movie clip symbol containing the graphics for the object. For example, if you have an interaction that has six types of fruit, and you want to add a seventh choice, create a graphic of the seventh fruit and place it in the library.
- Select the Drag and Drop learning interaction on the Timeline, then drag the symbol from the Library panel to the Stage.
- In the Property inspector, name the instance. See Adding, naming, and registering assets.
- Add the instance name to the Component Inspector panel for the Drag and Drop object. See Naming and registering graphic distractors.
The component does the rest of the work for you at runtime.
- Select the Drag and Drop instance that you want to remove, and delete it from the Stage.
- Select the Drag and Drop component (to the left of the Stage in the quiz template), then display the Component Inspector panel by opening it from the Property inspector, if necessary.
- Remove the deleted object's instance name from the appropriate column in the Component Inspector panel.