Placing artwork

Flash recognizes a variety of vector and bitmap formats. You can place artwork into Flash by importing it onto the Stage in the current Flash document or into the library for the current document. You can also import bitmaps by pasting them on the Stage in the current document. All bitmaps that you import directly into a Flash document are automatically added to the document's library.

Graphic files that you import into Flash must be at least 2 pixels x 2 pixels in size.

You can load JPEG files into a Flash movie during runtime using the loadMovie action or method. For detailed information, see loadMovie().

Flash imports vector graphics, bitmaps, and sequences of images as follows:

For information on specific file formats, see Importing file formats for vector or bitmap files.

To import a file into Flash:

  1. Do one of the following:
    • To import a file directly into the current Flash document, select File > Import to Stage.
    • To import a file into the library for the current Flash document, select File > Import to Library. (To use a library item in a document, drag it onto the Stage. See Using Symbols, Instances, and Library Assets.)
  2. In the Import dialog box, select a file format from the Files of Type (Windows) or Show (Macintosh) pop-up menu.
  3. Navigate to the desired file and select it.

    If an imported file has multiple layers, Flash may create new layers (depending on the import file type). Any new layers will be displayed in the Timeline.

    Note: If you are importing a Fireworks PNG file, see Importing Fireworks PNG files. If you are importing a FreeHand file, see Importing FreeHand MX files. If you are importing an Adobe Illustrator file, see Importing Adobe Illustrator, EPS, or PDF files.

  4. Click Open.
  5. If the name of the file you are importing ends with a number, and there are additional sequentially numbered files in the same folder, select whether to import the sequence of files.
    • Click Yes to import all the sequential files.
    • Click No to import only the specified file.

    The following are examples of filenames that can be used as a sequence:

    Frame001.gif, Frame002.gif, Frame003.gif

    Bird 1, Bird 2, Bird 3

    Walk-001.ai, Walk-002.ai, Walk-003.ai

To paste a bitmap from another application directly into the current Flash document:

  1. Copy the image in the other application.
  2. In Flash, select Edit > Paste in Center or Edit > Paste in Place.